feat: add j3,j4,j5
This commit is contained in:
+105
-11
@@ -31,12 +31,45 @@ Arm::Arm(const std::wstring& comPort) noexcept:
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oSerialBus,
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-Vector3d::X,
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Vector3d::Up,
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95.0, //mm
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2,
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-123,
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57.0,
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0.0,
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97.0, //mm
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2, // index
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-90, // min
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90.0, // max
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0.0, // home
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&j1
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),
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j3(
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oSerialBus,
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Vector3d::X,
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Vector3d::Up,
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114.0, //mm
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3,
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-90.0,
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90.0,
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90.0,
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&j2
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),
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j4(
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oSerialBus,
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Vector3d::Y,
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Vector3d::Forward,
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0.0, //mm
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4,
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-90.0,
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90.0,
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90.0,
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&j3
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),
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j5(
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oSerialBus,
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-Vector3d::X,
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Vector3d::Up,
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56.0, //mm
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5,
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-90.0,
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90.0,
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90.0,
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&j4
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)
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{
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if (!oSerialBus.isOpen()) {
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@@ -56,15 +89,34 @@ bool Arm::assumeHomePose()
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if (!j2.goHome(0.5)) {
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return false;
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}
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if (!j3.goHome(0.5)) {
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return false;
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}
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if (!j4.goHome(0.5)) {
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return false;
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}
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if (!j5.goHome(0.5)) {
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return false;
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}
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return true;
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}
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void Arm::stagePose(const double theta_j0, const double theta_j1, const double theta_j2) noexcept
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void Arm::stagePose(
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const double theta_j0,
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const double theta_j1,
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const double theta_j2,
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const double theta_j3,
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const double theta_j4,
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const double theta_j5
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) noexcept
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{
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j0.stageAngle(theta_j0);
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j1.stageAngle(theta_j1);
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j2.stageAngle(theta_j2);
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j3.stageAngle(theta_j3);
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j4.stageAngle(theta_j4);
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j5.stageAngle(theta_j5);
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}
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void Arm::commitPose() noexcept
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@@ -78,6 +130,15 @@ void Arm::commitPose() noexcept
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if (j2.isStaged()) {
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j2.commitStaging();
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}
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if (j3.isStaged()) {
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j3.commitStaging();
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}
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if (j4.isStaged()) {
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j4.commitStaging();
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}
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if (j5.isStaged()) {
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j5.commitStaging();
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}
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}
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void Arm::rollbackPose() noexcept
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@@ -91,19 +152,28 @@ void Arm::rollbackPose() noexcept
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if (j2.isStaged()) {
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j2.rollbackStaging();
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}
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if (j3.isStaged()) {
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j3.rollbackStaging();
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}
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if (j4.isStaged()) {
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j4.rollbackStaging();
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}
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if (j5.isStaged()) {
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j5.rollbackStaging();
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}
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}
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bool Arm::isMoving() const noexcept
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{
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return j0.isMoving() || j1.isMoving() || j2.isMoving();
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return j0.isMoving() || j1.isMoving() || j2.isMoving() || j3.isMoving() || j4.isMoving() || j5.isMoving();
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}
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bool Arm::isEFPositionValid(std::span<const AxisAlignedBoundingBox> deadzones) const noexcept
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{
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// Otherwise: check for endeffector position
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const Vector3d ef = j2.getTargetedGlobalEndpoint();
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const Vector3d ef = j5.getTargetedGlobalEndpoint();
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// If any deadzone intersects with the EF pos, fail
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// If any deadzone intersects with the EF pos, fai
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for (const AxisAlignedBoundingBox& aabb : deadzones) {
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if (aabb.doesIntersect(ef)) {
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return false;
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@@ -120,14 +190,26 @@ bool Arm::rollbackJointsBasedOnValidRange() noexcept
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j0.rollbackStaging();
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allGood = false;
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}
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if (!j1.isPositionInRange(j0.getTargetPosition())) {
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if (!j1.isPositionInRange(j1.getTargetPosition())) {
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j2.rollbackStaging();
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allGood = false;
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}
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if (!j2.isPositionInRange(j0.getTargetPosition())) {
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if (!j2.isPositionInRange(j2.getTargetPosition())) {
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j2.rollbackStaging();
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allGood = false;
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}
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if (!j3.isPositionInRange(j3.getTargetPosition())) {
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j3.rollbackStaging();
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allGood = false;
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}
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if (!j4.isPositionInRange(j4.getTargetPosition())) {
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j4.rollbackStaging();
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allGood = false;
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}
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if (!j5.isPositionInRange(j5.getTargetPosition())) {
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j5.rollbackStaging();
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allGood = false;
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}
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return allGood;
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}
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@@ -147,6 +229,15 @@ bool Arm::assumeHomePoseImmediate()
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if (!j2.goHomeImmediate()) {
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return false;
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}
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if (!j3.goHomeImmediate()) {
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return false;
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}
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if (!j4.goHomeImmediate()) {
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return false;
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}
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if (!j5.goHomeImmediate()) {
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return false;
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}
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return true;
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}
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@@ -156,4 +247,7 @@ void Arm::update(double frametime)
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j0.update(frametime);
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j1.update(frametime);
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j2.update(frametime);
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j3.update(frametime);
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j4.update(frametime);
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j5.update(frametime);
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}
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+14
-1
@@ -15,7 +15,14 @@ public:
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bool assumeHomePoseImmediate();
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bool assumeHomePose();
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void stagePose(const double theta_j0, const double theta_j1, const double theta_j2) noexcept;
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void stagePose(
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const double theta_j0,
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const double theta_j1,
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const double theta_j2,
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const double theta_j3,
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const double theta_j4,
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const double theta_j5
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) noexcept;
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void commitPose() noexcept;
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void rollbackPose() noexcept;
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bool isMoving() const noexcept;
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@@ -28,6 +35,9 @@ public:
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const ArmSegment& getJ0() const { return j0; };
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const ArmSegment& getJ1() const { return j1; };
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const ArmSegment& getJ2() const { return j2; };
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const ArmSegment& getJ3() const { return j3; };
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const ArmSegment& getJ4() const { return j4; };
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const ArmSegment& getJ5() const { return j5; };
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void update(double frametime);
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@@ -36,5 +46,8 @@ private:
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ArmSegment j0;
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ArmSegment j1;
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ArmSegment j2;
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ArmSegment j3;
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ArmSegment j4;
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ArmSegment j5;
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};
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@@ -149,7 +149,7 @@ Vector3d ArmSegment::getCurrentGlobalEndpoint() const
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{
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// Collect the chain from this segment up to the root
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std::vector<const ArmSegment*> chain;
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chain.reserve(3);
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chain.reserve(4);
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const ArmSegment* s = this;
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while (s != nullptr) {
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chain.push_back(s);
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+22
-8
@@ -11,8 +11,12 @@ MainLoop::MainLoop() noexcept :
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arm(L"COM4"),
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deadzones({
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AxisAlignedBoundingBox(
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Vector3d(-125, -125, -20),
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Vector3d(65, 100, 120)
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Vector3d(-125, -125, -20),
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Vector3d(65, 100, 120)
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),
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AxisAlignedBoundingBox(
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Vector3d(0, -160, 0),
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Vector3d(20000, 100, 20000)
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)
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}),
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leftVKB(L" VKBsim Gladiator EVO L ")
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@@ -50,11 +54,14 @@ void MainLoop::run()
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static std::chrono::steady_clock::time_point lastBegin =
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std::chrono::high_resolution_clock::now();
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//YZConsolePlotter plot(-200, 200, 20, 2);
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YZConsolePlotter plot(-200, 200, 20, 2);
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double j0Pos = 0;
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double j1Pos = 0;
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double j2Pos = 0;
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double j3Pos = 0;
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double j4Pos = 0;
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double j5Pos = 0;
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while (isRunning)
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{
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@@ -79,28 +86,35 @@ void MainLoop::run()
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j0Pos += -vkbi.roll * speed * frametime;
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j1Pos += -vkbi.pitch * speed * frametime;
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j2Pos += -vkbi.yaw * speed * frametime;
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j3Pos = vkbi.wheel * (arm.getJ3().getMaxAngle() - arm.getJ3().getMinAngle());
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j4Pos += vkbi.thumb_ver * speed * frametime;
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j5Pos += vkbi.thumb_hor * speed * frametime;
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// Stage the new pose and keep it if it is good
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arm.stagePose(j0Pos, j1Pos, j2Pos);
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arm.stagePose(j0Pos, j1Pos, j2Pos, j3Pos, j4Pos, j5Pos);
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if (arm.isEFPositionValid(deadzones)) {
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// Roll back individual joints if their angles are out of range
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arm.rollbackJointsBasedOnValidRange();
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std::cout << "Pose good!!" << std::endl;
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//std::cout << "Pose good!!" << std::endl;
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arm.commitPose();
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j0Pos = arm.getJ0().getTargetPosition();
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j1Pos = arm.getJ1().getTargetPosition();
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j2Pos = arm.getJ2().getTargetPosition();
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j3Pos = arm.getJ3().getTargetPosition();
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j4Pos = arm.getJ4().getTargetPosition();
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j5Pos = arm.getJ5().getTargetPosition();
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}
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else {
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arm.rollbackPose();
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std::cout << "Hit deadzone!!" << std::endl;
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//std::cout << "Hit deadzone!!" << std::endl;
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}
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const Vector3d ef = arm.getJ2().getCurrentGlobalEndpoint();
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const Vector3d ef = arm.getJ5().getCurrentGlobalEndpoint();
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//std::cout << ef << std::endl;
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//plot.draw(ef);
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//std::cout << arm.getJ3().getCurrentPosition() << std::endl;
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plot.draw(ef);
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arm.update(frametime);
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@@ -20,6 +20,6 @@ private:
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bool isRunning = true;
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Arm arm;
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std::array<AxisAlignedBoundingBox, 1> deadzones;
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std::array<AxisAlignedBoundingBox, 2> deadzones;
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VKBSimController leftVKB;
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};
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