Basic implementation, and write function
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30
Src/BmpHeader.cpp
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30
Src/BmpHeader.cpp
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#include "BmpHeader.h"
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namespace Leonetienne::BmpPP {
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std::vector<std::uint8_t> BmpHeader::ToBytes() const {
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std::vector<std::uint8_t> data;
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InsertBytes(data, fileHeader.signature);
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InsertBytes(data, fileHeader.filesize);
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InsertBytes(data, fileHeader.reserved0);
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InsertBytes(data, fileHeader.reserved1);
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InsertBytes(data, fileHeader.addressPixelBuffer);
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InsertBytes(data, dibHeader.dibHeaderSize);
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InsertBytes(data, dibHeader.imageWidth);
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InsertBytes(data, dibHeader.imageHeight);
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InsertBytes(data, dibHeader.numColorPlanes);
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InsertBytes(data, dibHeader.numBitsPerPixel);
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InsertBytes(data, dibHeader.compressionUsed);
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InsertBytes(data, dibHeader.pixelArraySize);
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InsertBytes(data, dibHeader.printResolutionHorizontal);
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InsertBytes(data, dibHeader.printResolutionVertical);
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InsertBytes(data, dibHeader.numColorsInPalette);
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InsertBytes(data, dibHeader.numImportantColors);
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return data;
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}
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}
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